{"created":"2024-02-12T02:53:24.561105+00:00","id":2006758,"links":{},"metadata":{"_buckets":{"deposit":"786e4c31-a8c1-43ac-bc4d-53f9c6480cf4"},"_deposit":{"id":"2006758","owners":[1],"pid":{"revision_id":0,"type":"depid","value":"2006758"},"status":"published"},"_oai":{"id":"oai:konan-wu.repo.nii.ac.jp:02006758","sets":["391:447"]},"author_link":[],"item_20002_biblio_info_27":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2006-03-18","bibliographicIssueDateType":"Issued"}},{"bibliographic_titles":[{"bibliographic_title":"甲南女子大学研究紀要. 人間科学編"}]},{"bibliographic_titles":[{"bibliographic_title":"Studies in human sciences","bibliographic_titleLang":"en"}]},{"bibliographicIssueNumber":"42"},{"bibliographicPageStart":"7"},{"bibliographicPageStart":"11"}]},"item_20002_creator_2":{"attribute_name":"作成者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山上, 暁"}]}]},"item_20002_description_14":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"110004868204","subitem_description_type":"Other"},{"subitem_description":"Psychological experiments should be fun! I introduce here an example of a video game-style experiment, the \"mirror image tracing experiment\". There are three reasons for developing it: (1) Games need human cognitive functions; (2) \"Why are games such fun?\" is a psychological issue; (3) Concrete problems in a video game help students to build their own psychological experiments. The experimental factors of this computer-controlled mirror image tracing were (1) perceptual-motor coordination transformation (left-right transformation, up-down transformation and both); (2) trace figures (horizontal, vertical, right-down oblique and left-down oblique slits). Three groups of 11 subjects were assigned to 3 transformation conditions with 4 trace figures. The total performance time and the error time were measures in each trial. Both average total time and average error time indicated that the left-right and up-down transformation was easier than the other two conditions. The left-right transformation and the up-down transformation conditions with two oblique figures were most difficult. Some implications of these findings are discussed in this paper.","subitem_description_type":"Abstract"}]},"item_20002_other_language_29":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_20002_source_id_25":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"AA11639882","subitem_source_identifier_type":"NCID"},{"subitem_source_identifier":"13471228","subitem_source_identifier_type":"ISSN"}]},"item_20002_subject_10":{"attribute_name":"デューイ十進分類法","attribute_value_mlt":[{"subitem_subject":"cognitive_game_experiment","subitem_subject_scheme":"Other"},{"subitem_subject":"mirror_image_tracing","subitem_subject_scheme":"Other"},{"subitem_subject":"perceptual-motor_co-ordination_transformation","subitem_subject_scheme":"Other"},{"subitem_subject":"cognitive_game_experiment","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"mirror_image_tracing","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"perceptual-motor_co-ordination_transformation","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"date":[{"dateType":"Available","dateValue":"2012-11-02"}],"filesize":[{"value":"780.1 kB"}],"format":"application/pdf","url":{"label":"042-02","objectType":"","url":"https://konan-wu.repo.nii.ac.jp/record/964/files/042-02.pdf"}}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"認知ゲーム実験(1) : 鏡映描写","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"認知ゲーム実験(1) : 鏡映描写"},{"subitem_title":"Cognitive Game Experiments ; 1 : Mirror Image Tracing","subitem_title_language":"en"}]},"item_type_id":"20002","owner":"1","path":["447"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-05-27"},"publish_date":"2024-05-27","publish_status":"0","recid":"2006758","relation_version_is_last":true,"system_identifier_doi":{"attribute_name":"Persistent Identifier(DOI)","attribute_value_mlt":[{"subitem_systemidt_identifier":"https://konan-wu.repo.nii.ac.jp/records/964","subitem_systemidt_identifier_type":"URI"}]},"title":["認知ゲーム実験(1) : 鏡映描写"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2024-06-12T05:36:19.524198+00:00"}