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認知ゲーム実験(1) : 鏡映描写
https://konan-wu.repo.nii.ac.jp/records/964
https://konan-wu.repo.nii.ac.jp/records/96429387cae-a3ad-46b1-8f66-b930c32222e1
| 名前 / ファイル | ライセンス | アクション |
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| Item type | Journal Article(1) | |||||||
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| 公開日 | 2024-05-27 | |||||||
| タイトル | ||||||||
| タイトル | 認知ゲーム実験(1) : 鏡映描写 | |||||||
| タイトル | ||||||||
| タイトル | Cognitive Game Experiments ; 1 : Mirror Image Tracing | |||||||
| 言語 | en | |||||||
| 資源タイプ | ||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||
| 資源タイプ | journal article | |||||||
| 作成者 |
山上, 暁
× 山上, 暁
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| デューイ十進分類法 | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | cognitive_game_experiment | |||||||
| デューイ十進分類法 | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | mirror_image_tracing | |||||||
| デューイ十進分類法 | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | perceptual-motor_co-ordination_transformation | |||||||
| デューイ十進分類法 | ||||||||
| 言語 | en | |||||||
| 主題Scheme | Other | |||||||
| 主題 | cognitive_game_experiment | |||||||
| デューイ十進分類法 | ||||||||
| 言語 | en | |||||||
| 主題Scheme | Other | |||||||
| 主題 | mirror_image_tracing | |||||||
| デューイ十進分類法 | ||||||||
| 言語 | en | |||||||
| 主題Scheme | Other | |||||||
| 主題 | perceptual-motor_co-ordination_transformation | |||||||
| 内容記述 | ||||||||
| 内容記述タイプ | Other | |||||||
| 内容記述 | 110004868204 | |||||||
| 内容記述 | ||||||||
| 内容記述タイプ | Abstract | |||||||
| 内容記述 | Psychological experiments should be fun! I introduce here an example of a video game-style experiment, the "mirror image tracing experiment". There are three reasons for developing it: (1) Games need human cognitive functions; (2) "Why are games such fun?" is a psychological issue; (3) Concrete problems in a video game help students to build their own psychological experiments. The experimental factors of this computer-controlled mirror image tracing were (1) perceptual-motor coordination transformation (left-right transformation, up-down transformation and both); (2) trace figures (horizontal, vertical, right-down oblique and left-down oblique slits). Three groups of 11 subjects were assigned to 3 transformation conditions with 4 trace figures. The total performance time and the error time were measures in each trial. Both average total time and average error time indicated that the left-right and up-down transformation was easier than the other two conditions. The left-right transformation and the up-down transformation conditions with two oblique figures were most difficult. Some implications of these findings are discussed in this paper. | |||||||
| ISSN | ||||||||
| 収録物識別子タイプ | NCID | |||||||
| 収録物識別子 | AA11639882 | |||||||
| ISSN | ||||||||
| 収録物識別子タイプ | ISSN | |||||||
| 収録物識別子 | 13471228 | |||||||
| 書誌情報 |
発行日 2006-03-18 甲南女子大学研究紀要. 人間科学編 en : Studies in human sciences 号 42 p. 7 p. 11 |
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| 言語 | ||||||||
| 言語 | jpn | |||||||