@article{oai:konan-wu.repo.nii.ac.jp:00000964, author = {山上, 暁}, issue = {42}, journal = {甲南女子大学研究紀要. 人間科学編, Studies in human sciences}, month = {Mar}, note = {110004868204, Psychological experiments should be fun! I introduce here an example of a video game-style experiment, the "mirror image tracing experiment". There are three reasons for developing it: (1) Games need human cognitive functions; (2) "Why are games such fun?" is a psychological issue; (3) Concrete problems in a video game help students to build their own psychological experiments. The experimental factors of this computer-controlled mirror image tracing were (1) perceptual-motor coordination transformation (left-right transformation, up-down transformation and both); (2) trace figures (horizontal, vertical, right-down oblique and left-down oblique slits). Three groups of 11 subjects were assigned to 3 transformation conditions with 4 trace figures. The total performance time and the error time were measures in each trial. Both average total time and average error time indicated that the left-right and up-down transformation was easier than the other two conditions. The left-right transformation and the up-down transformation conditions with two oblique figures were most difficult. Some implications of these findings are discussed in this paper.}, pages = {7--11}, title = {認知ゲーム実験(1) : 鏡映描写}, year = {2006} }