@article{oai:konan-wu.repo.nii.ac.jp:00000972, author = {山上, 暁}, issue = {43}, journal = {甲南女子大学研究紀要. 人間科学編, Studies in human sciences}, month = {Mar}, note = {110006424952, As my second report on the cognitive game experiments, the concentration game experiment is introduced. The game situation was made on a stack of the HyperCard in the Macintosh computer. Six students were individually presented 12 face-down cards and clicked on two of them to turn up, and if the numbers on the two cards were matched the player can click another two cards. If the two cards were not matched they should be clicked again to turn them over. There were two kinds of matching conditions, the numbers and the tones. The time and order of all the players' click responses were recorded and analyzed. All the subjects completed the game faster in the number condition than in the tone condition. The analysis of the time and order of all the players' click responses shows some other basic findings about the cognitive functions (ex. the working memory) of the game players.}, pages = {1--8}, title = {認知ゲーム実験(2) : 神経衰弱ゲーム}, year = {2007} }