WEKO3
アイテム
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認知ゲーム実験(1) : 鏡映描写
https://konan-wu.repo.nii.ac.jp/records/964
https://konan-wu.repo.nii.ac.jp/records/964883e2973-89f3-4db9-82bf-8f7ff454a788
名前 / ファイル | ライセンス | アクション |
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042-02 (780.1 kB)
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2012-11-02 | |||||
タイトル | ||||||
タイトル | 認知ゲーム実験(1) : 鏡映描写 | |||||
タイトル | ||||||
言語 | en | |||||
タイトル | Cognitive Game Experiments ; 1 : Mirror Image Tracing | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | cognitive_game_experiment | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | mirror_image_tracing | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | perceptual-motor_co-ordination_transformation | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | cognitive_game_experiment | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | mirror_image_tracing | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | perceptual-motor_co-ordination_transformation | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | journal article | |||||
著者 |
山上, 暁
× 山上, 暁 |
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著者別名 | ||||||
識別子Scheme | WEKO | |||||
識別子 | 1544 | |||||
姓名 | YAMAGAMI, Akira | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | Psychological experiments should be fun! I introduce here an example of a video game-style experiment, the "mirror image tracing experiment". There are three reasons for developing it: (1) Games need human cognitive functions; (2) "Why are games such fun?" is a psychological issue; (3) Concrete problems in a video game help students to build their own psychological experiments. The experimental factors of this computer-controlled mirror image tracing were (1) perceptual-motor coordination transformation (left-right transformation, up-down transformation and both); (2) trace figures (horizontal, vertical, right-down oblique and left-down oblique slits). Three groups of 11 subjects were assigned to 3 transformation conditions with 4 trace figures. The total performance time and the error time were measures in each trial. Both average total time and average error time indicated that the left-right and up-down transformation was easier than the other two conditions. The left-right transformation and the up-down transformation conditions with two oblique figures were most difficult. Some implications of these findings are discussed in this paper. | |||||
書誌情報 |
甲南女子大学研究紀要. 人間科学編 en : Studies in human sciences 号 42, p. 7-11, 発行日 2006-03-18 |
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出版者 | ||||||
出版者 | 甲南女子大学 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 13471228 | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA11639882 | |||||
論文ID(NAID) | ||||||
内容記述タイプ | Other | |||||
内容記述 | 110004868204 |