WEKO3
アイテム
認知ゲーム実験(1) : 鏡映描写
https://konan-wu.repo.nii.ac.jp/records/964
https://konan-wu.repo.nii.ac.jp/records/964883e2973-89f3-4db9-82bf-8f7ff454a788
| 名前 / ファイル | ライセンス | アクション |
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| Item type | 学術雑誌論文 / Journal Article(1) | |||||
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| 公開日 | 2012-11-02 | |||||
| タイトル | ||||||
| タイトル | 認知ゲーム実験(1) : 鏡映描写 | |||||
| タイトル | ||||||
| タイトル | Cognitive Game Experiments ; 1 : Mirror Image Tracing | |||||
| 言語 | en | |||||
| 言語 | ||||||
| 言語 | jpn | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | cognitive_game_experiment | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | mirror_image_tracing | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | perceptual-motor_co-ordination_transformation | |||||
| キーワード | ||||||
| 言語 | en | |||||
| 主題Scheme | Other | |||||
| 主題 | cognitive_game_experiment | |||||
| キーワード | ||||||
| 言語 | en | |||||
| 主題Scheme | Other | |||||
| 主題 | mirror_image_tracing | |||||
| キーワード | ||||||
| 言語 | en | |||||
| 主題Scheme | Other | |||||
| 主題 | perceptual-motor_co-ordination_transformation | |||||
| 資源タイプ | ||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
| 資源タイプ | journal article | |||||
| 著者 |
山上, 暁
× 山上, 暁 |
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| 著者別名 | ||||||
| 識別子Scheme | WEKO | |||||
| 識別子 | 1544 | |||||
| 姓名 | YAMAGAMI, Akira | |||||
| 抄録 | ||||||
| 内容記述タイプ | Abstract | |||||
| 内容記述 | Psychological experiments should be fun! I introduce here an example of a video game-style experiment, the "mirror image tracing experiment". There are three reasons for developing it: (1) Games need human cognitive functions; (2) "Why are games such fun?" is a psychological issue; (3) Concrete problems in a video game help students to build their own psychological experiments. The experimental factors of this computer-controlled mirror image tracing were (1) perceptual-motor coordination transformation (left-right transformation, up-down transformation and both); (2) trace figures (horizontal, vertical, right-down oblique and left-down oblique slits). Three groups of 11 subjects were assigned to 3 transformation conditions with 4 trace figures. The total performance time and the error time were measures in each trial. Both average total time and average error time indicated that the left-right and up-down transformation was easier than the other two conditions. The left-right transformation and the up-down transformation conditions with two oblique figures were most difficult. Some implications of these findings are discussed in this paper. | |||||
| 書誌情報 |
甲南女子大学研究紀要. 人間科学編 en : Studies in human sciences 号 42, p. 7-11, 発行日 2006-03-18 |
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| 出版者 | ||||||
| 出版者 | 甲南女子大学 | |||||
| ISSN | ||||||
| 収録物識別子タイプ | ISSN | |||||
| 収録物識別子 | 13471228 | |||||
| 書誌レコードID | ||||||
| 収録物識別子タイプ | NCID | |||||
| 収録物識別子 | AA11639882 | |||||
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| 内容記述タイプ | Other | |||||
| 内容記述 | 110004868204 | |||||